Friday, August 26, 2016

iOS: Thoughts On AlamoFire - Swift’s AFNetworking Implementation


The HTTP protocol is synonymous with modern development. The experienced iOS developer understands and likely works with the popular protocol on a daily basis.

Unsurprisingly, iOS apps are no different in this regard. Thousands of apps and their engineers have trusted the popular AFNetworking library with everything from communicating with servers, parsing JSON, to providing place holder images while the intended ones are still being served up.

In short — it's a tough act to follow. This week, we'll look at the library intended to do just that: Alamofire.


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This article is related to

iPad,iPhone,iPhone Resources,iPhone Articles,iPhone Development,iPhone Turorial,Mobile Development Tutorials,Mobile Developments,
​Swift, 
AlamoFire
​, 
AFNetworking

Designing for Television, Part 1


Welcome to the new Golden Age of television. Not only is there more great television being produced than ever before, but we also have more choice in how we watch our favorite shows. And while we can access these shows anywhere and anytime through our computers, phones, and tablets, televisions themselves still maintain a special place in the home of many.

But we're no longer limited to a remote and cable box to control our TVs; we're using Smart TVs, or streaming from set-top boxes like Roku and Apple TV, or using video game consoles like Xbox and Playstation. And each of these devices allows a user interface that's much more powerful than your old-fashioned on-screen guide.

When compared to computers and even mobile phones, designing UIs for TV is still a relatively new area. It's also a fundamentally different platform. Design for TV requires a unique set of considerations, including screen size and distance, technical constraints, and context of use.

This will be the first part of a series that digs into how to start thinking about interfaces for TV. We'll also be focusing specifically on the gamepad as an input device, and the basics of using the Gamepad API. In Part 2, we'll show how you can prototype your TV UIs & controllers together.


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This article is related to

​Television​
,Mobile Development Tutorials,Mobile Developments,
​Design,UI

Implementing MVVM in iOS with RxSwift


There are countless articles on MVVM in iOS, but few focus on what MVVM looks like in practice and how to actually do it. This is an article about MVVM from a more practical standpoint, using RxSwift.


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This article is related to

iPad,iPhone,iPhone Resources,iPhone Articles,iPhone Development,iPhone Turorial,Mobile Development Tutorials,Mobile Developments,
​Swift,
RxSwift
​,MVVM

Simple ways to improve your application Architecture


I'm an Android app development rookie, with roughly four months of coding experience. And as I've grown more and more knowledgeable of Android fundamentals, I decided to look upon my very first projects as a rookie. I realised that my starting code was sloppy and just all over the place, so recently I've been trying out a new approach to both my application and code structure, which is widely known as MVP — an abbreviation for Model-View-Presenter software architecture.


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This article is related to

Android, Android Development, Android Resources, Android Samples,Mobile Development Tutorials,Mobile Developments

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